Armorment Weapon

 

Area of Effect:

Wielder only.

Avoidance-Roll:

None.

Charges:

Permanent item.

Command Word(s):

None.

Damage:

None.

Duration:

Permanent as long as armor is worn.

Effect Time:

1 turn (5 seconds).

Explanation:

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Platemail Armor:

Roll up 1 random set of plate armor in the enchanted section of this book, the best alloy of five rolls (exclude Gage-steel and Shank-steel results).

 

This fantastic armor has the following stats and powers:

Augmentation Defense: For every 5 levels the wearer has advanced, this armor will automatically gain a +1 to its class (never lower than class-1). This applies to the temporary gaining of levels as well, but is not, of course, permanent.

 

Augmented Power of the Kadjur: For every level the wearer has advanced, this armor will have a 3 point resistance to being moved by any physical force caused by abrupt, physical, damage.

 

Example: A level 10 character wearing this armor will have a 30 point protection against being moved by a damaging strike, meaning, if the wearer were struck for 30 points of damage or less, it will not physically move him or her in any degree.

 

Life: If slain, this armor will have the power to give its wearer life. This power can be used one time per year (check for Dithinoth (see: Dithinoth in the Creatures Book for details).

 

Storing: The right arm-plate of this armor opens up to reveal a hollow. This hollow is a Storing device, exactly as the Oracle, "Storing Chest" (Large). Look up this item and treat the Storing ability of this armor exactly as this Oracle.

Hand Movement:

None.

Healing:

None.

History:

The legend has been passed down that this armor was crafted by the hand of Tyrrus himself, created for his legions to wear during the Age of War.

Immunities:

None.

Invoke Time:

None.

Maximum Adjustment:

None.

Notes:

None.

Preparation:

Must be wearing Jahtha Armor.

Range:

Wearer only.

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value:

5 black-gold + the value of armors.